Innovation in Toms River Regional Schools, the largest suburban district in NJ, has become a necessity since the severe financial impact of Superstorm Sandy. With a fraction of its regular budget, the district embarked on an iSTEAM/Maker Mindset approach to cross curricular learning that any district could duplicate. We'll share the outcomes of those initiatives; our approach to grants, sponsorships, and partnerships; the value of collaborative community events; and the role a broad definition of technology has played in our success. This will be a discussion with activities, rather than just a presentation, so you'll leave with your own potential for immediate action.
Engage your students in a learning experience that entices them to analyze media in any form and make inferences from complex sets of information as described in Language Arts CCS Anchor Standards for Reading. Do all of this while also building collaboration, curiosity, and critical thinking skills through using GSuite and other digital tools in developing your own Digital and Hybrid Breakout games around your own content. Learn through playing, developing, and testing games created during the session.
When students read, how can we as teachers determine if they have not only understood but thoughtfully considered the text? Through discussion of a number of low tech and high tech activities as well as portals for accessing interactive texts, teachers will be provided with resources which will allow students to actively engage with texts and peers in overt, purposeful, and enjoyable ways. These activities, in turn, can serve as formative assessments which assist the teacher to instantly assess comprehension and plan for future instruction.
Participants will go through the process of using Chromebooks for
students to access Tinkercad (a free online 3D design platform), go
over some basic design strategies, demonstrate how to get the designs
out of Tinkercad then into Google Classroom, then finally out of Google
Classroom and onto the 3D printer. This session is a good fit for
teachers wondering what to do with their 3D Printer, or teachers that
want one and need to know how to pitch them to the board of education.
The primary focus of this workshop will be an introduction to code.org's new middle school coding curriculum CS Discoveries for students in 7th-9th grades. CS Discoveries is an introductory computer science course engaging students with skills in creativity, communication, problem solving and fun. Google's new CS-First platform will also be reviewed with discussion for curriculum options for coding clubs, semester or full year computer science courses for middle school.
This session will focus on how teachers can use VoiceThread to enhance
communication and target language production in the World Language
classroom. Learn how Voicethread can provide students with
opportunities to communicate ideas and engage in discussions with other
language learners while providing teachers with innovative ways to
assess student understanding. I will show you some great examples of
classroom connections, teach you how to get started with Voicethread,
demonstrate how to create and manage groups, and highlight tips and
tricks for using Voicethread in the World Language classroom.
Crack the (QR) Code will feature various strategies for implementing QR technology into your classroom. We will provide you with step by step instructions on how to go from a QR novice to QR adept and every participant will be given the chance to create their own QR codes before the end of the session! We'll even share some of our successful QR lessons with you! Don't forget to bring a device!
Join us for an in-depth look at Clips, a new app that makes it quick
and fun for students and educators to create expressive and closed-
captioned videos on iPhone and iPad. Learn power tips and tricks for
getting the most out of Clips and discover the infinite possibilities
for digital storytelling, assessment, presentations, and more. Create
multi-clip videos without timelines, tracks or complicated editing
tools, add artistic filters, speech bubbles, shapes or emoji and choose
from dozens of soundtracks. Bring your own iPhone or iPad. Devices must
be running iOS 10.3.
This session will visit several applications which lend themselves to a
digital reader's response to literature. Attendees will explore
project ideas created using apps like Flipgrid, Padlet, and Emaze.
Participants will also discover the possibilities of Book Trailers as a
reader's response activity.
This session will focus on using VoiceThread to provide your students with opportunities to communicate ideas, engage in discussions, and demonstrate understanding. This powerful tool promotes student-centered, asynchronous learning by allowing you and your students to have conversations in the cloud through the use of interactive media and content-rich presentations. In this workshop, I will share examples of engaging VoiceThreads from a variety of subjects, teach you how to get started with VoiceThread, demonstrate how to create and manage groups to start building your online classroom community, and highlight tips and tricks for using VoiceThread in the classroom. Please bring a device to this session so that you can create a VoiceThread to use with your students.
Looking for innovative ways to incorporate technology, inquiry, research, collaboration, student driven learning, project based learning, meaningful educational experiences, life long learning skills, a classroom culture of respect and positivity, and more? This session is for you! You will learn how to incorporate Genius Hour into your weekly instruction, gain resources to implement Genius Hour immediately with your students, and explore a multitude of ed. tech resources which will supplement this meaningful learning. (Familiarity with Google Education Suite is a plus, but not required)
In this fast-paced session, a Google for Education Certified Trainer will go over what you need to know to become a Google Certified Educator (Levels 1 and 2) and a Google for Education Certified Trainer. We’ll share resources, tips, tricks, and more, and all attendees will leave with a breakdown of tasks and skills needed to achieve Google certification.
Communication and Collaboration are skills all students need to be successful. Explore Global Collaborations between classrooms around the world that use a variety of social and collaborative platforms to co-produce action projects, host debates, and foster cultural awareness. Examine educators who have developed authentic networks and connections to real-world experts and other classrooms.
Oh yes… you know how to use email. You can reply, reply all even send attachments. But there is so much more to Gmail than just this. We will take a look at some of the more robust time-saving and efficiency features that most people never use. Keep your emails organized, your mailboxes clean and save valuable time with labels, filters, advanced search techniques, auto responses and Calendar integration.
Our in-house Google Certified Trainer, Phil Polsinelli will share some fun, interesting, useful and random hidden tricks for G-suite, Searches and other Google applications. Many of these are based on frequently asked questions from teachers using G-suite. We also encourage participants of this session to share their favorites with the group or just sit and absorb the content.
Educators will experience the endless possibilities of incorporating Sites into their classrooms, creating an engaging platform on which to present content. This session will also discuss the use of Sites as a way for students to create dynamic E-portfolios for those looking to build their resumes.
Google can be overwhelming to the newly exposed teacher. Although there
are many ways to utilize the Google apps, extensions and add-ons in the
classroom we all need to start with the basics. This workshop will
focus on the basics of Google Classroom, Google Drive and Google Docs.
Participants will leave knowing how to setup a Google Classroom and
create and assess assignments created in Docs and stored in Drive.
Participants should have a G-Suite for Education login.
This session will offer ways to leverage technology in research-based practices for writing across all content areas. The session will offer information, strategies and practices for teachers to provide effective, tech-infused feedback to students in real-time. There will be a back channel website that will be available during and after the session to capture information from the session, assist in furthering networking activities among the participants, and to continue the conversations from the session.
In this session, participants will experience how purposeful technology
can strengthen relationship building in the middle-level math
classroom. Once relationships are built and established, participants
will work through several middle-level math problems that promote
multiple strategies to solve and embrace mathematical debate. During
the session, participants will be exposed to & work w/ Google Forms,
Mentimeter.com, Desmos, Achieve the Core’s Coherence Map and ASCD’s
Whole Child Initiative.
MIT's free online coding application, provides students in Middle and
High School with an interface for developing small Android apps that
can be tested on their devices. This user-friendly drag and drop
interface starts with basic concepts but allows for growth into Java
programming. Don't have access to an Android? No problem. The app
inventor provides a free Android simulator for Mac or PC. This content
can be applied to an "Hour-of-Code" session. This session will
provide an introduction to this robust programming application.
**OPTIONAL** Bring Your Own Android Device
Attendees will be introduced to the apps on Microsoft Office and uses within classroom. Each app will be explored and how it has been implemented within our district. Sample One Note and Classrooms will be viewed. Our Tech department will be on site to answer any tech support issues and set up of Microsoft for Education.
Attendees will be shown how Ventnor Schools, grades 3-8 use Microsoft Office products to differentiate instruction. Demonstration portion will show Power Point vs. Sway as well as recording features in Power Point for presentations and use of online collaboration spaces. Use of One Note and Microsoft classroom will be shown.
This session will provide the attendees with a new perspective on the use of screencasting technology for improving student learning and assessment of learning outcomes. The session facilitators will discuss why using student-created screencasts can be effective for engaging learners with course content, both individually and in collaborative groups. Special attention will be given to modeling tools and methods for teaching students to create screencasts as well as prepare teachers for assessing screencasts to measure student learning. Attendees will be guided through the process of designing assignments and assessments of screencasts for use in their own teaching.
Title - Self-Directed Learning: Onboarding In An Elementary
Self-Directed Learning, SDL, has become a requirement in education
today because of the changing demands on education, requiring
learners to take responsibility for their personal learning and
skills. Alvin Toffer states "the illiterate of the 21st century
will ot be those who cannot read and write, but those who cannot
learn, unlearn and relearn."
One of the most enjoyable and important processes you’ll ever be
involved with is the new student onboarding process. The
onboarding process is called organizational socialization in the
business world. It is a series of activities designed to help the
new student become aware of the knowledge, skills, behaviors, and
connections needed to become an effective member of the classroom,
The presentation will addresses many of the tasks you’ll want to
complete before they arrive such as access to course web sites,
apps, and printed material. When the student arrives to start
their new course they will be helped, by faculty-student
interaction, peer-to-peer interaction, and the use of technology,
to structure things to ensure their success.
A new student’s first few weeks with the new classmates,
instructor, and course is a special time. How the new students
perceive and judge these initial experiences will heavily
influence how they view the remainder of their time with
instructor, and the course.
Reading and writing with volume, choice, and response have become the pillars of workshop classrooms. How can we apply the same principles to digital literacy? In this session you will learn how your students can capture, narrate, illustrate, and share their thinking with a global, authentic audience via blogs and the new Google Sites.
Technology vs. Curriculum - a seemingly epic battle that should not exist. So often, we see workshops focusing on specific technology tools. Then, others focus on specific curricular strategies. However, there seems to be a lack of guidance in the area of creating a happy marriage between the two. How DO we maximize the return on our investment in both technology and curriculum so that neither one control the relationship, but the focus always remains on the student? This session will walk participants through the SAMR model, the do's and don'ts of technology integration, and a working curriculum writing strategy to effectively create this happy marriage.
Future Ready Schools - NJ, a coalition of the New Jersey School Boards Association, New Jersey Department of Education, and New Jersey Institute of Technology, is a certification program designed to provide support, guidance, and resources to schools who are dedicated to fostering successful graduates in college, career, and citizenship. The program is based on the national Future Ready framework and the successful design of the Sustainable Jersey for Schools certification program. In this session, attendees will learn about the mission and vision of the certification program, how their schools and districts can get involved and benefit from the program, as well as the process for being certified as Future Ready.
Celebrate and encourage students, create connections with other
classrooms, connect globally and model digital citizenship all from a
CONTROLLED twitter account. Twitter is an invaluable resource for
authentic projects; you can gather data from locations that are not in
your local community.Twitter can inspire essential questions to spark
student curiosity. Learn who to follow as a class, how to use class
hashtags and more.
Learn to use Virtual Reality and Augmented Reality to help kids demonstrate their learning. Learn to explore create AR/VR experiences through using Expeditions, Google Earth, and CoSpaces as both resources and digital storytelling tools. Allow your students to experience and explain their world in a whole new light while engaging them in geo-spatial thinking, problem solving, coding, and more.
The Visual Thinking Strategies (VTS) was created by Abigail Housen, a cognitive psychologist in the Harvard Graduate School of Eduction and his colleagues. VTS is a method designed to enhance students' visual literacy and critical thinking skills by analyzing pictures. From this relatively simple activity, including seeing details in visuals and careful listening, students increase engagement, performance, and enjoyment of learning.
Harness the power of a video platform everyone knows and loves. In this session we will learn how to upload and edit videos, manage settings, and use the Cards and Annotation features to create videos for a variety of purposes. We’ll create playlists, customize sharing settings, learn how to schedule and livestream events using YouTube Live, and more.